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Sims 3 flirty poses for drawing. Pose editor - thrixxx games wiki

Sims3 Pose Database

What's the drawback of this? You don't need to re-save the pose. Imagine if the hand was sitting on a desk? Blue Section - Cooldown Loop: You would see it dipping into the desk at robin starfire dating fanfic end of the animation.

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You can't change the actual model proportions in the customizer, only in an individual pose. We have control over the tangents at individual keyframes so we can fix this pretty easily.

See the Animation Panel tutorial to see these controls in action. Animation A basic 'animation' is just one long timeline split into 4 sections.

This might not look too bad here but it can be very annoying and it happens a LOT.

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Hey, wasn't she taller than him in the last shot? Where the curve is close to horizontal that is where the object is moving slowly.

For this example I did that for all of the keyframes.

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Once a body part is selected and one of the two types of controls has popped up hovering on the colored targets on the control then clicking allows for X-Y-Z manipulation.

There are two types of animation that can be created. You get the idea. These adjustments are pose specific. Green Section - Normal Loop: The timeline has 2 different modes depending on the type of animation to be created or edited.

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Now go forth and animate! Let's say you move the model's hand up and down a couple of times, setting keyframes in the timeline as you go. Linear Interpolation Let's look at linear interpolation for a moment. See the Interactive pose tutorial for a demonstration. When you change the tangent for a specific keyframe it affects the curve between that keyframe and the one following it.

If you just create one new keyframe at the end of section 4, all 4 sections will be played in order Method 1 - List View Method 2 - Mannequin View By selecting different body part icons on the different body areas on the mannequin different controls will pop-up on screen to allow that part to be maneuvered.

This window displays all the key frames on the selected model in a grid format.

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Then everything will start over with the Normal Loop. Click on Available tags to assign them or Assigned tags to remove them. Linear interpolation is just a straight line between keyframes.

Colored target areas corresponding with the X-Y-Z axises can be manipulated with the mouse by moving in the corresponding basic directions: The hand will stay on the desk though!

Sims 3 Poses - 'drawers'

With this type the tangent will always be flat or horizontal. Find a list of targets in this post: This allows you to create models of different heights.

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When a person reaches an orgasm and this loop exists you don't have to create onethis loop will be played. Tagging poses allows people to find them more easily when you share them on GamErotica. Red Section - Orgasm Loop: Interactive In this mode the 4 sections contain 4 different animation loops that are triggered under different conditions.

The last two keyframes are the same so you would expect the hand to stay in the same place between them. This can be really useful when you want to adjust the timing of just one type of animation.

Some body parts can only be changed using either one or the other of the 'translation' or 'rotation' modes but not both. Because the curve is being smoothed out it is introducing unwanted motion between the third and fourth keyframes. This could be the rotation of an elbow, the position of a hip, the amount of a sneer or the position of the camera, etc.

The 'translation' and 'rotation' mode controls change 'shape' and function when chosen and alternated between.

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This is essentially drawing a smooth curve as illustrated below. When the panel is closed the changes are saved.

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Michael Hartman ; updated: The Different Sections In Interactive Mode the 4 sections are initially setup to contain the 4 different loops.

The motion will look very robotic and stiff. These controls are found in the animation panel. Check out this guide to find out where you can go for free Sims to download, and tips on creating your own unique sexy Sim.

Undo and Redo can be performed at any time to revert back to a previous position. The hand will go directly between the four positions at a constant speed.

If the curve is flat there is no movement. The tags will be assigned to the pose. They will still be able to load the pose if they don't own the Pose Editor, but the models will revert to their standard heights and the pose may not line up correctly.

Warning There are a number of things to be aware of when adjusting model height.

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By default, we will see smooth interpolation between the keyframes. Once a panel is open adjustments can be made. After the orgasm, the cooldown loop will be played until excitement reaches a certain level. This is easily fixed by adjusting the positioning of the model see image below.

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For a full description of how to use the Key Editor click here Poses can be tagged in the Pose Editor.